Zbrush or Mudbox?
Posted at 15:36
I have been tinkering with Zbrush for a little bit now and it is starting to make some kind of sense but it has it's downfalls (it's user interface is too cluttered and I find the model rotation and movement a tad clunky) so I have decided to give Mudbox a spin.
You are probably wondering what I would use these pieces of software for? Well the point behind them is to import your mesh which you have modeled in an appropriate software and then sculpt some detail into it so it then can be saved out as a Normal map and then placed as a texture in you r favorite rendering software to give the model the impression of a higher level of detail.
Anyway I have a tinker and post my thoughts up here later.