Something little....
Posted at 17:28
Ok here we have a low poly render of the head that is now complete as far as a mesh goes, the head has more polys than other parts but that is only natural as the head is the focal point for the character. I now need to attach it back to the body and make a couple of quick adjustment and model the base mesh for the cane and I am ready to lay out the UV map before completing the sculpt to bake out the Normals and Occlusion, I am also going to bake out a displacement map for a high detailed render separate from the game mesh (well I hope!)