Playing in mud

Posted at 23:03

Here is my progress sculpting in Mud so far for the female model, I imported the model (after tweaking a few things to make it work such as size and it's position) plus the eyes. The eyes are proving to be a trouble area as it has proven difuicult to make the fit exactly how I want, my intention is when I return to this is to reposition them in Maya and import them again so that they are a better fit, to do this I will export the base from Mud and import it into Maya and adjust acordingly.
Ok there are some problem areas with the original mesh shape that will need to be rectifiied such as the hands, feet and shin area. These areas just look too rigid and flat but with a little time and with the help of some reference material I know that this is an area that can be rectified. So far so good, the sculpt has only taken just over an 1 and a half hours so I am thinking that the same time spent should see my displacement mesh ready for exporting.