Additional bits and bobs!!

Posted at 22:06

As well as doing a render in Mental Ray I would like to get a render done in Unreal 3 if I have time, to start myself on that road I decided to import a static mesh of the body and the textures to see what the results would be and hopefully to draw attention to any areas that require more work (like I need any more lol).


The first thing I had to do was get the model into the engine (the easiest bit) and then use the controls!!! Anyway I plugged it all together and this is the result in the model window, I need to pay more attention to the specular map and tidy up the seams on the normal map. In MR these can not be seen but here they seem to stick out.